Course style and Requirements

It was customary in the Rinascimento send the gifted children 'apprenticed' by masters of art, to better develop their skills. This happened to Leonardo da Vinci who went "to shop" by Verrocchio and Michelangelo by Ghirlandaio.

Programming Laboratory as Rinascimental Workshop :-)

Every week a very small programming task is given at the start of the Friday hours. Students will develop their solution in class, under supervision and advice of the teacher. The solutions will be loaded on Github at the end of class. No final exams; no complex project. The grade will be determined by the student's GitHub repository.

Exam Evaluation (Feb 2017)

Exam marks recording on Friday 24, 9:00-12:00 on teacher room.


Course program

Introduction to Python programming

  1. Why Python? Getting started
  2. Python syntax by examples

Polyhedral geometry

  1. Linear and affine spaces
  2. convex sets, affine and convex coordinates
  3. Cellular complexes, simplicial and cuboidal complexes

Basic computer graphics

  1. Affine transformations
  2. hierarchical structures and scene graphs

Introduction to Geometric Computing

  1. Parametric representation
  2. Curves, surfaces, solids
  3. Rational and polynomial maps
  4. tensor product patches
  5. Solid modeling. Motion modeling

Teaching materials

  1. IN460 - Geometric & Graphics Programming Lab
  2. IN460 - Diary of Lectures and slides
  3. A. Paoluzzi, Geometric Programming for Computer-Aided Design, Wiley, 2003. (free download from domain)